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HandPosing
A tool for quickly authoring hand poses to objects in VR using hand-tracking
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Classes | |
| class | AnchorsUpdateNotifier |
| Utility to manually trigger the update of the hand puppet system. Since the puppet must run after the hands have been moved natively, implement this to enforce the order. More... | |
| class | BoneMap |
| Stores the translation between hand tracked data and the represented bone. More... | |
| class | HandMap |
| A special mapping for the base of the hand, indicating the position and rotation difference between the hand-tracking system and its controller representation. More... | |
| class | BoneCollection |
| A collection of bone maps to transform between hand-tracking data and their representation. Implements ISerializationCallbackReceiver to be able to store data as a Dictionary that survives serialization callbacks. More... | |
| struct | BonePose |
| Data indicating the rotation of a bone from a hand. More... | |
| struct | HandPose |
| Data for the pose of a hand in space. More... | |
| class | HandPuppet |
| This class controls the representation of a hand (typically a skin-mesh renderer) by moving its position/rotation and the rotations of the bones that compose it. More... | |
| struct | ScoredHandPose |
| A merge between a HandPose and the score indicating how good it is for snapping an object. More... | |
| class | PoseUtils |
| Tools for working with Unity Poses | |
Enumerations | |
| enum class | BoneId { Invalid , Hand_Start , Hand_Thumb0 , Hand_Thumb1 , Hand_Thumb2 , Hand_Thumb3 , Hand_Index1 , Hand_Index2 , Hand_Index3 , Hand_Middle1 , Hand_Middle2 , Hand_Middle3 , Hand_Ring1 , Hand_Ring2 , Hand_Ring3 , Hand_Pinky0 , Hand_Pinky1 , Hand_Pinky2 , Hand_Pinky3 } |
| Valid identifiers for the bones of a hand. More... | |
| enum class | Handeness { Left , Right } |
| Handeness of a hand. More... | |
| enum class | SnapDirection { Any , Forward , Backward , None } |
| Direction at which the a snap happened. More... | |
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strong |
Valid identifiers for the bones of a hand.
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strong |
Handeness of a hand.
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strong |
Direction at which the a snap happened.