HandPosing
A tool for quickly authoring hand poses to objects in VR using hand-tracking
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Classes | |
class | AnchorsUpdateNotifier |
Utility to manually trigger the update of the hand puppet system. Since the puppet must run after the hands have been moved natively, implement this to enforce the order. More... | |
class | BoneMap |
Stores the translation between hand tracked data and the represented bone. More... | |
class | HandMap |
A special mapping for the base of the hand, indicating the position and rotation difference between the hand-tracking system and its controller representation. More... | |
class | BoneCollection |
A collection of bone maps to transform between hand-tracking data and their representation. Implements ISerializationCallbackReceiver to be able to store data as a Dictionary that survives serialization callbacks. More... | |
struct | BonePose |
Data indicating the rotation of a bone from a hand. More... | |
struct | HandPose |
Data for the pose of a hand in space. More... | |
class | HandPuppet |
This class controls the representation of a hand (typically a skin-mesh renderer) by moving its position/rotation and the rotations of the bones that compose it. More... | |
struct | ScoredHandPose |
A merge between a HandPose and the score indicating how good it is for snapping an object. More... | |
class | PoseUtils |
Tools for working with Unity Poses | |
Enumerations | |
enum class | BoneId { Invalid , Hand_Start , Hand_Thumb0 , Hand_Thumb1 , Hand_Thumb2 , Hand_Thumb3 , Hand_Index1 , Hand_Index2 , Hand_Index3 , Hand_Middle1 , Hand_Middle2 , Hand_Middle3 , Hand_Ring1 , Hand_Ring2 , Hand_Ring3 , Hand_Pinky0 , Hand_Pinky1 , Hand_Pinky2 , Hand_Pinky3 } |
Valid identifiers for the bones of a hand. More... | |
enum class | Handeness { Left , Right } |
Handeness of a hand. More... | |
enum class | SnapDirection { Any , Forward , Backward , None } |
Direction at which the a snap happened. More... | |
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strong |
Valid identifiers for the bones of a hand.
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Handeness of a hand.
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strong |
Direction at which the a snap happened.