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    HandPosing
    
   A tool for quickly authoring  hand poses to objects in VR using hand-tracking 
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Classes | |
| class | AnchorsUpdateNotifier | 
| Utility to manually trigger the update of the hand puppet system. Since the puppet must run after the hands have been moved natively, implement this to enforce the order.  More... | |
| class | BoneMap | 
| Stores the translation between hand tracked data and the represented bone.  More... | |
| class | HandMap | 
| A special mapping for the base of the hand, indicating the position and rotation difference between the hand-tracking system and its controller representation.  More... | |
| class | BoneCollection | 
| A collection of bone maps to transform between hand-tracking data and their representation. Implements ISerializationCallbackReceiver to be able to store data as a Dictionary that survives serialization callbacks.  More... | |
| struct | BonePose | 
| Data indicating the rotation of a bone from a hand.  More... | |
| struct | HandPose | 
| Data for the pose of a hand in space.  More... | |
| class | HandPuppet | 
| This class controls the representation of a hand (typically a skin-mesh renderer) by moving its position/rotation and the rotations of the bones that compose it.  More... | |
| struct | ScoredHandPose | 
| A merge between a HandPose and the score indicating how good it is for snapping an object.  More... | |
| class | PoseUtils | 
| Tools for working with Unity Poses  | |
Enumerations | |
| enum class | BoneId {  Invalid , Hand_Start , Hand_Thumb0 , Hand_Thumb1 , Hand_Thumb2 , Hand_Thumb3 , Hand_Index1 , Hand_Index2 , Hand_Index3 , Hand_Middle1 , Hand_Middle2 , Hand_Middle3 , Hand_Ring1 , Hand_Ring2 , Hand_Ring3 , Hand_Pinky0 , Hand_Pinky1 , Hand_Pinky2 , Hand_Pinky3 }  | 
| Valid identifiers for the bones of a hand.  More... | |
| enum class | Handeness { Left , Right } | 
| Handeness of a hand.  More... | |
| enum class | SnapDirection { Any , Forward , Backward , None } | 
| Direction at which the a snap happened.  More... | |
      
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Valid identifiers for the bones of a hand.
      
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Handeness of a hand.
      
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Direction at which the a snap happened.