Stores the translation between hand tracked data and the represented bone.  
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Stores the translation between hand tracked data and the represented bone. 
 
◆ id
The unique identifier for the bone. 
 
 
◆ rotationOffset
      
        
          | Vector3 HandPosing.BoneMap.rotationOffset | 
        
      
 
The rotation difference between the hand-tracked bone, and the represented bone. 
 
 
◆ transform
      
        
          | Transform HandPosing.BoneMap.transform | 
        
      
 
The trasform that this bone drives. 
 
 
◆ RotationOffset
  
  
      
        
          | Quaternion HandPosing.BoneMap.RotationOffset | 
         
       
   | 
  
get   | 
  
 
Get the rotationOffset as a Quaternion. 
 
 
◆ TrackedRotation
  
  
      
        
          | Quaternion HandPosing.BoneMap.TrackedRotation | 
         
       
   | 
  
get   | 
  
 
Get the raw rotation of the bone, as taken from the tracking data 
 
 
The documentation for this class was generated from the following file:
- Runtime/HandPosing/BoneMap.cs