HandPosing
A tool for quickly authoring hand poses to objects in VR using hand-tracking
HandPosing.OVRIntegration Namespace Reference

Classes

class  AnimatedHandOVR
 Purely based on the Hand.cs script from Oculus Plugin, but with BaseGrabber compatibility added instead of OVRGrabber. Uses an Animator to change the fingers of the hand when using controllers. More...
 
class  AvatarHandPuppetOVR
 Script for moving Oculus Avatar hands with the puppeting system. Oculus Avatar hands are generated at runtime and only support controllers by default, with this script the pose can be overriden at runtime in first-person avatars. More...
 
class  GrabberHybridOVR
 Custom grabber for the Oculus Plugin This Grabber supports grabbing with both Oculus Hand tracking, using Pinch gesture and grabbing using Oculus Touch controllers, using the Primary Hand Trigger. More...
 
class  SkeletonDataProviderOVR
 Custom implementation for the Oculus plugin of the SkeletonDataProvider. It is important to note that since OVRSkeleton gets executed at -80, we want to update the data as soon as it is available (hence the -70) More...
 
class  TipsTriggersOVR
 Component that prepares the OVRHand to have detection capsules in the tips of the fingers. This is not mandatory but can be interesting to add when using the Pinch grab to maximise accuracy. More...
 
class  UpdateNotifierOVR
 This is a custom implementation for Oculus plugin of the AnchorsUpdateNotifier. Since OVRCameraRig sometimes updates anchors at Update, FixedUpdate or even OnBeforeRender, this will inform the puppet system of the right moments these updates occur. More...