HandPosing
A tool for quickly authoring hand poses to objects in VR using hand-tracking
HandPosing.OVRIntegration.AnimatedHandOVR Class Reference

Purely based on the Hand.cs script from Oculus Plugin, but with BaseGrabber compatibility added instead of OVRGrabber. Uses an Animator to change the fingers of the hand when using controllers. More...

Inheritance diagram for HandPosing.OVRIntegration.AnimatedHandOVR:

Static Public Attributes

const string ANIM_LAYER_NAME_POINT = "Point Layer"
 
const string ANIM_LAYER_NAME_THUMB = "Thumb Layer"
 
const string ANIM_PARAM_NAME_FLEX = "Flex"
 
const string ANIM_PARAM_NAME_POSE = "Pose"
 
const float THRESH_COLLISION_FLEX = 0.9f
 
const float INPUT_RATE_CHANGE = 20.0f
 
const float COLLIDER_SCALE_MIN = 0.01f
 
const float COLLIDER_SCALE_MAX = 1.0f
 
const float COLLIDER_SCALE_PER_SECOND = 1.0f
 
const float TRIGGER_DEBOUNCE_TIME = 0.05f
 
const float THUMB_DEBOUNCE_TIME = 0.15f
 

Detailed Description

Purely based on the Hand.cs script from Oculus Plugin, but with BaseGrabber compatibility added instead of OVRGrabber. Uses an Animator to change the fingers of the hand when using controllers.


The documentation for this class was generated from the following file: