HandPosing
A tool for quickly authoring hand poses to objects in VR using hand-tracking
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This flex interface compares if the user is pinching with the Index or the Middle Finger. It can track the pinches in high and low confidence if specified, and tipically returns a fairly safe value since it relies on OVR methods for calculating the pinching. More...
Properties | |
bool | IsValid [get] |
float? | GrabStrength [get] |
Vector2 | GrabThreshold [get] |
Vector2 | GrabAttemptThreshold [get] |
float | AlmostGrabRelease [get] |
Properties inherited from HandPosing.OVRIntegration.GrabEngine.FlexInterface | |
bool | IsValid [get] |
True if the current Flex Interface can be used, for example the Hand is being tracked in the case of a hand-tracking flex. This is important so we can fallback to other FlexInterfaces in case one of them is not valid. More... | |
float? | GrabStrength [get] |
Return normalized grab strength. More... | |
Vector2 | GrabThreshold [get] |
Return strenght values to start (Y) or stop (X) grabbing. More... | |
Vector2 | GrabAttemptThreshold [get] |
Return strenght values to indicate a grabbing attempt, can be narrower than GrabThresold. More... | |
float | AlmostGrabRelease [get] |
Indicates the minimum value for a grab Typically a bit higher than the minimum GrabThreshold More... | |
This flex interface compares if the user is pinching with the Index or the Middle Finger. It can track the pinches in high and low confidence if specified, and tipically returns a fairly safe value since it relies on OVR methods for calculating the pinching.