HandPosing
A tool for quickly authoring hand poses to objects in VR using hand-tracking
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This Flex Interface is used to detect grabbing when using an Oculus Controller More...
Properties | |
bool | IsValid [get] |
float? | GrabStrength [get] |
Vector2 | GrabThreshold [get] |
Vector2 | GrabAttemptThreshold [get] |
float | AlmostGrabRelease [get] |
Properties inherited from HandPosing.OVRIntegration.GrabEngine.FlexInterface | |
bool | IsValid [get] |
True if the current Flex Interface can be used, for example the Hand is being tracked in the case of a hand-tracking flex. This is important so we can fallback to other FlexInterfaces in case one of them is not valid. More... | |
float? | GrabStrength [get] |
Return normalized grab strength. More... | |
Vector2 | GrabThreshold [get] |
Return strenght values to start (Y) or stop (X) grabbing. More... | |
Vector2 | GrabAttemptThreshold [get] |
Return strenght values to indicate a grabbing attempt, can be narrower than GrabThresold. More... | |
float | AlmostGrabRelease [get] |
Indicates the minimum value for a grab Typically a bit higher than the minimum GrabThreshold More... | |
This Flex Interface is used to detect grabbing when using an Oculus Controller