HandPosing
A tool for quickly authoring hand poses to objects in VR using hand-tracking
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A collection of SnapPoints Data, to be used to store the information of a Snappable so it survives Play-Mode Edit-Mode cycles. More...
Public Member Functions | |
void | StorePoses (List< SnapPointData > snapPoints) |
Register all the data into the Asset Database so it survives the Play-Mode shutdown. More... | |
Properties | |
List< SnapPointData > | SnapPoints [get] |
General getter for the data-only version of the SnapPoints to be restored. More... | |
A collection of SnapPoints Data, to be used to store the information of a Snappable so it survives Play-Mode Edit-Mode cycles.
Use this to store information once in Play-Mode (where Hand-tracking can be used) and then restore it forever at Edit-time.
void HandPosing.SnapRecording.SnapPointsCollection.StorePoses | ( | List< SnapPointData > | snapPoints | ) |
Register all the data into the Asset Database so it survives the Play-Mode shutdown.
snapPoints |
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get |
General getter for the data-only version of the SnapPoints to be restored.