HandPosing
A tool for quickly authoring hand poses to objects in VR using hand-tracking
HandPosing.SnapRecording.SnapPointsCollection Class Reference

A collection of SnapPoints Data, to be used to store the information of a Snappable so it survives Play-Mode Edit-Mode cycles. More...

Inheritance diagram for HandPosing.SnapRecording.SnapPointsCollection:

Public Member Functions

void StorePoses (List< SnapPointData > snapPoints)
 Register all the data into the Asset Database so it survives the Play-Mode shutdown. More...
 

Properties

List< SnapPointDataSnapPoints [get]
 General getter for the data-only version of the SnapPoints to be restored. More...
 

Detailed Description

A collection of SnapPoints Data, to be used to store the information of a Snappable so it survives Play-Mode Edit-Mode cycles.

Use this to store information once in Play-Mode (where Hand-tracking can be used) and then restore it forever at Edit-time.

Member Function Documentation

◆ StorePoses()

void HandPosing.SnapRecording.SnapPointsCollection.StorePoses ( List< SnapPointData snapPoints)

Register all the data into the Asset Database so it survives the Play-Mode shutdown.

Parameters
snapPoints

Property Documentation

◆ SnapPoints

List<SnapPointData> HandPosing.SnapRecording.SnapPointsCollection.SnapPoints
get

General getter for the data-only version of the SnapPoints to be restored.


The documentation for this class was generated from the following file: