HandPosing
A tool for quickly authoring hand poses to objects in VR using hand-tracking
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This is one of the key Classes of HandPosing, it takes care of overriding the Hand representation using a HandPuppet, so it snaps to objects when the user is holding them. More...
This is one of the key Classes of HandPosing, it takes care of overriding the Hand representation using a HandPuppet, so it snaps to objects when the user is holding them.
Since the hand can be updated at different moments on the frame, specially considering the user can be using hand-tracking (OVRSkeleton executes at -60) or Controllers (Animators execute after Update), or be using systems like Oculus Rig (could update at Update or FixedUpdate) the order of the calls is important, check the Start method to understand the LifeCycle of it.